Throughout, the game exhibits a quirky sense of individuality and a cheerful enthusiasm about its subject matter evocative of such low budget 1980s sf films as Spacehunter: Adventures in the Forbidden Zone ( 1983). However, budgetary limitations mean that Rangers must support themselves economically most of the player's activities will be unrelated to the invasion. Players are all Space Rangers, recruited to fight an invasion of a Space Opera future galaxy by the technologically superior Klissans. However, its use of structured missions with complex goals within an independently evolving universe is often successful at creating emergent narrative (see Interactive Narrative). While reminiscent of Star Control II ( 1992) (see Star Control) and Starflight ( 1986), Space Rangers does not have a predefined plot. The main display is two-dimensional, serving more as a symbolic interface than as a realistic depiction of space. The core gameplay focuses on exploration, trade, mining, diplomacy and combat within an impressively dynamic universe the galaxy has a working economy, and many events occur independently of the player's actions. Notably, menu-driven text Adventures are used for many sub missions, including ones set on planets, and the default turn-based space combat model is replaced by an arcade game resembling Spacewar ( 1962) inside Black Holes. Space Rangers is a Space Sim game which includes features from an eclectic range of game forms.
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